Game Design Studio I (CMPS 170) is the first course in a three quarter-long project sequence in which students work in teams to create a large substantial computer game.
Class announcements and discussion takes place via a Piazza class forum: https://piazza.com/class/ib41ehewlno28s
The primary goal of the class is for students to rapidly develop a wide range of novel game design concepts, then select a small subset of these ideas that will be further developed into complete working computer game. Course activities center on techniques and exercises for presentation and evaluation of game pitches, as well as prototyping and evaluating game concepts.
Students also develop their professional image via the creation of a professional resume, portfolio website, and LinkedIn profile.
Lectures are held Monday, Wednesday, and Friday from 2-3:10pm, in Kresge 327.
There are four class sections, and attendance in section is required. Section days/times, and associated Teaching Assistants are:
Monday, 11am-12:10pm :: Dylan Lederle-Ensign, James Ryan
Wednesday, 8-9:10am :: Dylan Lederle-Ensign, Ben Spalding
Thursday, 6-7:10pm :: James Ryan, Ben Spalding
Thursday 7:30-8:40pm :: James Ryan, Ben Spalding
All section meetings are held in Social Sciences 2, room 167.
Teaching assistants for the class are Ben Spalding (bspaldin@ucsc.edu), Dylan Lederle-Ensign (dlederle@ucsc.edu), and James Ryan (joryan@ucsc.edu).
Teaching assistants have office hours scheduled at these times, in the undergraduate game lab (BE 368). Any student can attend office hours for any TA.
Ben Spalding: Wednesdays, 9:30am-10:30am
Dylan Lederle-Ensign: Wednesdays, 12:30-1:30pm
James Ryan: Thursdays, 4-5pm
Professor Whitehead has office hours from 10-11am on Fridays in his office, E2 273. He also holds lab hours from 3:30-5pm on Fridays in the undergraduate game lab.