Schedule

Week 0

September 24-25

Friday: Course overview

Section: No section this week

Week 1

September 28-October 2

Class: Game pitches, creativity, using the game lab

Section (except Monday): Pitch #1

Due: Monday, Sept. 28: Summer game evaluation

Due in section (except Monday): Pitch #1 slides

Week 2

October 5-9

Class: Basic typography and graphic design, Creating a professional identity, Writing a resume

Section: Monday: Pitch #1, others: Pitch #2

Due: Monday, October 5: Game pitch (Steam Greenlight + Kickstarter) evaluation assignment

Due in section: Pitch #2 slides (Monday: Pitch #1 slides)

Week 3

October 12-16

Class: Portfolio Website, LinkedIn Profile, Game prototyping

Section: Monday: Pitch #2, others: Pitch #3

Due in section: Pitch #3 slides (Monday: Pitch #2 slides)

Week 4

October 19-23

Class: Non-digital prototypes, evaluating prototypes, deck of lenses, visual art direction

Section: Monday: Pitch #3, others: play non-digital prototypes

Due: Resume (revision 1)

Due: Selection of game concept

Due in section (Monday only): Pitch #3

Students are expected to work on non-digital prototypes this week, and play one another's prototypes

Week 5

October 26-30

Class: Game design documents, game mechanics, game elements, games as systems

Section: Play non-digital prototypes

Due: Evaluation of non-digital prototype

Due: List of prototypes played

Students are expected to start working on their digital prototypes this week.

Week 6

November 2-6

Class: Resource systems, progression, menus/screen mockups

Section: demonstrate digital prototype to TA, play other digital prototypes

Due: Portfolio website

Students are expected to be working on their digital prototypes this week, and to start working on their game design document.

Week 7

November 9-13

No class Wednesday, November 11: Veteran's Day Holiday

Section: play other digital prototypes

Due: In-progress demonstration of digital prototype (Nov. 12)

Students are expected to be working on their digital prototypes this week.

Week 8

November 16-20

Class and section: Greenlight semifinal pitches

Due: final pitch slides in section when you present

Due: Game design document

Week 9

November 23-25 

No class November 27, Thanksgiving Holiday.

Only Monday and Wednesday sections this week (play digital prototypes)

Monday: Greenlight pitches

Due: final video demonstration of digital prototype and analysis of digital prototype

Due: list of digital prototypes you played

Week 10

November 30-December 4

Class: review of team seletion process, conducting an interview, agile scrum

Public final game demonstrations

Review of applicants, interviews, and selection of team members occurs this week.