September 24-25
Friday: Course overview
Section: No section this week
September 28-October 2
Class: Game pitches, creativity, using the game lab
Section (except Monday): Pitch #1
Due: Monday, Sept. 28: Summer game evaluation
Due in section (except Monday): Pitch #1 slides
October 5-9
Class: Basic typography and graphic design, Creating a professional identity, Writing a resume
Section: Monday: Pitch #1, others: Pitch #2
Due: Monday, October 5: Game pitch (Steam Greenlight + Kickstarter) evaluation assignment
Due in section: Pitch #2 slides (Monday: Pitch #1 slides)
October 12-16
Class: Portfolio Website, LinkedIn Profile, Game prototyping
Section: Monday: Pitch #2, others: Pitch #3
Due in section: Pitch #3 slides (Monday: Pitch #2 slides)
October 19-23
Class: Non-digital prototypes, evaluating prototypes, deck of lenses, visual art direction
Section: Monday: Pitch #3, others: play non-digital prototypes
Due: Resume (revision 1)
Due: Selection of game concept
Due in section (Monday only): Pitch #3
Students are expected to work on non-digital prototypes this week, and play one another's prototypes
October 26-30
Class: Game design documents, game mechanics, game elements, games as systems
Section: Play non-digital prototypes
Due: Evaluation of non-digital prototype
Due: List of prototypes played
Students are expected to start working on their digital prototypes this week.
November 2-6
Class: Resource systems, progression, menus/screen mockups
Section: demonstrate digital prototype to TA, play other digital prototypes
Due: Portfolio website
Students are expected to be working on their digital prototypes this week, and to start working on their game design document.
November 9-13
No class Wednesday, November 11: Veteran's Day Holiday
Section: play other digital prototypes
Due: In-progress demonstration of digital prototype (Nov. 12)
Students are expected to be working on their digital prototypes this week.
November 16-20
Class and section: Greenlight semifinal pitches
Due: final pitch slides in section when you present
Due: Game design document
November 23-25
No class November 27, Thanksgiving Holiday.
Only Monday and Wednesday sections this week (play digital prototypes)
Monday: Greenlight pitches
Due: final video demonstration of digital prototype and analysis of digital prototype
Due: list of digital prototypes you played
November 30-December 4
Class: review of team seletion process, conducting an interview, agile scrum
Public final game demonstrations
Review of applicants, interviews, and selection of team members occurs this week.