Non-digital Prototype

By now you have selected one of your game pitches as the game you will develop further during the class this quarter. The first step towards developing and refining this game concept is to crate a non-digital prototype of one or more aspects of the game.

A non-digital prototype is one where you create an approximation of the final game experience without writing any software. By avoiding writing software, you focus on game design activities, and can quickly create an experience which people play, and then provide feedback. This feedback allows you to rapidly iterate on the design, improving it quickly. Non-digital prototypes can involve a variety of materials, including paper, cardboard, dice, glass markers, hex and grid paper, and fabric as well as some elements of digital media such as music and video that are played during the experience.

A non-digital prototype is a kind of design research activity, where the goal is to answer specific questions about your game's design by creating the prototype, and then playing it. As a result, the non-digital prototyping activity begins by developing these design questions, and then using them to focus the prototype to gather information that can help answer these questions. Example questions might focus on the depth of puzzles, or how players react to a new mechanic, or novel interface. If you have significant doubts about some aspect of the design, then some questions should focus on those doubts so you can gather more information, and increase confidence in the design (or modify it based on gameplay experience).

The non-digital prototype homework assignment has two main parts: Description and Evaluation, described below. These are combined together in one document, which is submitted to the shared Google Drive for the class. Submissions may be made as either a Google Doc (preferred) or a PDF. We do not want to see Word, Open Office, Pages, etc.

Description

In this part of the assignment, you will describe the prototype game (or experience) you have created.
 
The overall goal of this section is to provide a detailed description of your non-digital prototype. Given the range of games and experience being developed in the class, it is not possible to provide a one-size fits all template for what content should belong. However, many games will find it useful to answer these questions:
  • A summary description of the ideal game (i.e., summarize the game from your pitch deck slides, in prose form, usually 1-2 pages)
  • Written rules for the non-digital prototype of the game (how does a player of your non-digital prototype actually play the game? How does the "gamemaster" (person acting in the role of the computer) react to player inputs?)
  • Documentation of the prototype in the form of photos of prototype, and/or people playing the prototype, placed in the document. Some descriptive text in the caption of the figure will make the action in the figure more clear to readers.

Evaluation

Analysis of the prototype:
  • What question(s) you were seeking to answer with the prototype
  • How did you collect data on people playing prototype (observation, questionnaires, interviews, etc.)
  • What answers did you develop to the questions?

That is, you have had people play your non-digital prototype. How did you collect information from these players? Typically this involves participant observation and then a questionnaire at the end. Based on this information, what kinds of answers did you develop to your design questions? What new questions emerged? Are some of the initial questions no longer relevant? How does the information you collected provide justification for your answers?

Grading

Grades for the assignment will be weighted 40% for description, and 60% for evaluation.